Doubling down on their unit shenanigans, their unique unit-type (Assassin) means they ignore all penalties when moving and charging, and automatically pass Dangerous Terrain checks, so you’re never slowing them down. Every assassin has both Infiltrate and Scout, so getting them where they need to be will be no real hassle – we’re just not entirely sure what they’re expected to do when they arrive. We’re only a little bit into this review but we want you to bear this in mind – fragility is the defining trait of these units. This is wildly unhelpful because Assassins are so freaking fragile, with only two or three wounds and 4+ saves – something that could be greatly mitigated if they could join a unit. Assassins are, unsurprisingly, Distrusted Allies which means you can’t join them to units. Making Traitors a little sad, but representing Malcador’s control, you can add a single Assassin into any Loyalist army, taking up a valuable HQ slot. There’s only seven models to look at here, so let’s not waste any time. You know, the heroes and villains Assassins are supposed to be up against. With a poor average statline across the board, you’re also not going to be really worrying most characters. Warhammer 30,000 is an incredibly killy game, and there’s very little in this game that can’t do two or three wounds to a model with a 4+ save. We’d have loved for a scenario to take advantage of a full Execution Force a la Nemesis and the surprisingly fun 40k board game, or a unique force organisation chart to just run them all together, but it was not to be. You’ve got a variety of options for how you want to spend your 125 points (each assassin costs the same), but none of them pack much of a punch and all of them are likely to die before achieving their mission. So, how do they fare on the tabletop? Bottom line up frontĪssassins are… not great. If you’re looking for some good books on them, John French’s Tallarn and James Swallow’s Nemesis are the two big ones set during the Age of Darkness, while Robert Rath’s excellent Assassinorum Kingmaker is a fascinating look at how a kill-team might work on an Imperial Knight household where they can’t just rock up and kill everyone, and Ian Watson’s Inquisition War takes a shall we say unique look at the Callidus temple. Until now we haven’t seen them on the battlefields of the Horus Heresy, despite being in the lore since pretty much day one. Their first full supplement was Codex: Assassins for Third Edition 40k in 1999, coming in at a whopping ten pages. Credit: Magos SockbertĪ secret force of, well, assassins, the Divisio Assassinorum was controlled by Malcador the Sigillite, Regent of Terra, to remove those obstacles to Unity that couldn’t be solved by sheer brute force. Let’s check out the newest sneaky bois in the 31st millennium, the Divisio Assassinorum! When a faction expands its range by 75% in a single book, you know you’ve hit the big leagues. Thanks to Games Workshop for providing us with a free copy of the book to write this review. In part four of our Review of Liber Imperium, the new beast of a book for Horus Heresy, we take a look at the Divisio Assassinorum.
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